Calculating pi in Factorio (I suggest watching at 1.5x speed as my typing is slow at real-time speed):
The method used to calculate pi is the Bailey-Borwein-Plouffe_formula,
which can find the th bit of pi in
without needing any information from the earlier
bits of pi. It also does not require multi-precision arithmetic: when
implemented with 32-bit integers, the probability it will get a bit
wrong is about 1 in
(and it would be possible to detect if there
is a potential error for a given bit, although I did not implement
this). This feature makes it well-suited for implementing in
Factorio.
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